World & How to Play
The Grand Line, and how to play
Two players, a Leader and a deck each. Use DON!! cards to bring Characters into play, then attack until the other Leader has no Life left. Here is the whole game on one page, then the world it comes from.
How to play
Take all their Life, then land one more hit
Each time your attack gets through to the other Leader, they lose a Life card. When they have no Life left, one more hit on their Leader wins the game.
Their deck runs out
A player who has no cards left in their deck loses the game.
The six colours
Every card in a deck must share a colour with its Leader. Some Leaders are two colours.
Kinds of card
Leader
Starts in play and decides your colours and your Life. It can attack every turn, and if it is hit with no Life left, you lose.
Character
Has a cost, a Power and often a Counter value. Attacks from the turn after it is played, unless it has Rush.
Event
A one-time effect. Many are [Counter] Events you play during your opponent's attack.
Stage
A place or ship that stays in play and gives an ongoing effect. You can have one.
DON!!
The game's energy. Two arrive in your cost area each turn, up to ten.
Setting up
- Bring a deck. One Leader, 50 cards in the Leader's colours with no more than four of any card number, and 10 DON!! cards.
- Put your Leader face up, shuffle, and draw five. Once, you may shuffle your hand back in and draw five new cards.
- Deal your Life. Put cards from the top of your deck face down, as many as your Leader's Life. The first player is chosen at random.
Your turn, in order
- 1
Refresh
DON!! given to your cards come back to your cost area, and every rested card is set active.
- 2
Draw
Draw a card. The first player skips this on their first turn.
- 3
DON!!
Put two DON!! from your DON!! deck into your cost area (the first player gets one on their first turn).
- 4
Main
- Play cards by resting DON!! equal to their cost.
- Give DON!! to your Leader or Characters: +1000 Power each, this turn.
- Attack with your Leader and Characters. Nobody attacks on their first turn.
- 5
End
“At the end of your turn” effects happen, then it's your opponent's turn.
An attack, step by step
- Attack. Rest your Leader or a Character and pick the other Leader or one of their rested Characters.
- Block. The defender may rest a Character with [Blocker] to take the hit instead.
- Counter. The defender may trash cards from hand for their Counter value, or play [Counter] Events, to add Power.
- Damage. If the attacker's Power is equal or higher, a Character is K.O.'d, or a Leader loses a Life card (it goes to the hand, and its [Trigger] may be used).
Words you will see
- Active and rested
- Upright cards are active. Resting turns a card sideways to attack or pay a cost.
- Power
- A card's strength in battle. Higher or equal Power wins an attack.
- Counter
- A number on many Characters. Trash the card from your hand during an attack on you to add that much Power to the defender.
- Trigger
- An effect on some cards you may use when the card is turned over from your Life.
- Blocker
- This Character can be rested to take an attack aimed at another of your cards.
- Rush
- This Character can attack the turn it is played.
- Double Attack
- This card takes two Life cards when it hits a Leader.
- Banish
- Life cards this card takes go to the trash, so no Trigger is used.
- K.O.
- A Character beaten in battle, or by an effect, goes to the trash.
- Blocks and rotation
- Each card shows a block number. From April 2026, official Standard tournaments use blocks 2 and later; block 1 cards rotated out, apart from reprints in The Best Vol. 2.
The world of One Piece
The story
One Piece is Eiichiro Oda's manga, running in Weekly Shōnen Jump since 1997. Monkey D. Luffy sets out to sea to find the treasure called the One Piece and become King of the Pirates.
The Straw Hat Crew
Luffy's crew gathers one member at a time: Zoro, Nami, Usopp, Sanji, Chopper, Robin, Franky, Brook and Jinbe. They are the most printed group in the card game.
The Grand Line and the New World
The story moves from the calm East Blue into the dangerous Grand Line and then the New World, island by island: Alabasta, Skypiea, Water 7, Marineford, Dressrosa, Whole Cake Island, Wano, Egghead and Elbaph.
Pirates, Navy and Emperors
Pirate crews, the Navy and the World Government clash throughout. The Four Emperors rule the seas of the New World, and the Seven Warlords were pirates allied with the government. Each group is a card type you can build a deck around.
Devil Fruits and Haki
Devil Fruits give strange powers, such as Luffy's rubber body, at the cost of never being able to swim. Haki is a willpower anyone can train. Both show up across the cards' effects.
On the cards
Every card shows a scene or character from the manga, the anime or the One Piece films. Each card's types tell you its crew, homeland or group, and that is how this site's encyclopedia groups them.
The crews with the most cards
Sources for the rules and the world
- Official ONE PIECE CARD GAME rules (Bandai) — Deck building, set-up, turn phases, attacks, Counter, Trigger and keywords.
- One Piece Card Game — Wikipedia — Publisher, launch dates and the use of the manga's art.
- Rotation to be introduced from April 2026 (SNKRDUNK) — Block rotation and the PRB-02 exception.
- One Piece — Wikipedia — The manga, its author and its story.






